NETTO-SPILLET
In this school project the goal was to make a mini-game using Cinema 4D creating all the models and subsequently animating it in Unity. In addition a supermarket brand (Netto) was connected to the gaming concept.
In this game the player collects or avoids items to receive points. "Premieur" products adds and "Xtra" products deducts.
Project time frame: 1 week
In this game the player collects or avoids items to receive points. "Premieur" products adds and "Xtra" products deducts.
Project time frame: 1 week
The prototype
The gaming field
A sketch of the gaming field from different views.
The character is rolling on the supermarket conveyor belt,
while collecting or avoiding the objects.
A sketch of the gaming field from different views.
The character is rolling on the supermarket conveyor belt,
while collecting or avoiding the objects.
Objects
Some of the obstacles and items
the player has to avoid or collect in the game.
Some of the obstacles and items
the player has to avoid or collect in the game.
Character
of the game animated and rendered in 3D.
of the game animated and rendered in 3D.
3D modeling
"Behind scenes"
"Behind scenes"
Brand identity
Colours
Colours
Mood board
Sketches
showing the fundamental idea
and design of the game.
showing the fundamental idea
and design of the game.