NETTO-SPILLET
In this school project the goal was to make a mini-game using Cinema 4D creating all the models and subsequently animating it in Unity. In addition a supermarket brand (Netto) was connected to the gaming concept. 
In this game the player collects or avoids items to receive points. "Premieur" products adds and "Xtra" products deducts.

Project time frame: 1 week

The prototype


The gaming field
A sketch of the gaming field from different views.
The character is rolling on the supermarket conveyor belt,
while collecting or avoiding the objects.


Objects
Some of the obstacles and items
the player has to avoid or collect in the game.


Character
of the game animated and rendered in 3D.

3D modeling
"Behind scenes"

Brand identity
Colours



Mood board

Sketches
showing the fundamental idea 
and design of the game.​​​​​​​

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